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Showing posts from February, 2019

Kappa Final Process

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I revisited the Kappa, creating a final piece to represent them as a deadly lake monster, as was in the Japanese myth.   A detail in the myth that should not be overlooked is the fact they are adept sumo wrestlers and haul unsuspecting people into the water, as well as animals, making them deadly killers. To accommodate for this,, I opted to use a low stance that make it appear the Kappa the ready to strike. Different to how I worked on the Minotaur, I created a shadow map and a colour map to reduce the drawing time. The downside is that it is likely to lose saturation or colour to a higher degree since the shadow map is set to multiply. After combining the colour map, the stance and physical makeup of the creature is much clearer, showing muscle definition, the turtleshell, bill, and the head sink. Only colour correction and adding subtle details were needed to finish this. The Kappa would appear to be assassin like, which is the kind of stance and feeling...

Minotaur Final Process

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I revisited the Minotaur in order to create a finalised design that represent the creature in some form. Given I am investigating creature from a game perspective, it is quite important to draw the creatures so that they have a visual impact. For context, in video games, players come across "boss enemies" which, by design, are meant to feel as though they are strong and formidable, or by the very least, deadly. Composition of my work was important so as to draw the creature as a powerful being, so there were a few methods to achieve this.     For the digital process of the project, I will be using PaintToolSAI. The Minotaur is obviously quite large, so emphasising the muscle structure along with his stance was the most direct solution to creating some energy for the creature. I did consider introducing a much smaller human character for the creature to interact with, which would have touched on video game pop culture especially those of fantasy RPG games. This...