Picturing the many parts of the Dragon
The dragon's body parts are borrowed from many different animals in the world. As such, I found it best to focus on different segments at a time to understand the anatomy of the dragons. Early sketches involved trying to recreate the correct anatomical build of the dragon, which included the upper body and the appendages. Drawing nodes is important, as it allows me to draw in the bulk of the body parts more easily. The main body of the dragon seems much harder to replicate. The most complex areas were parts involving scaled patterns. These tend to have jagged shapes and are well crowded. These borrow from either turtle skin which is more pointy, or snakeskin which is flatter and glossier. Due to my experience with games and media, pointy dragon skin is far more familiar to me since it is more common, so my practices reflect textures that are derived from turtles. Pentadactyls, being the wings, are also a challenge to draw accurately. I found drawing the wire m...